![]() However, this did not work correctly when the building was scaled up or down in the 3D world editor. Bugfix: Usually, fireworks automatically jump to the correct height when dragged over buildings.Better error messages in several places.Now, in both cases a lock is applied automatically. However, when channels on a stepper were changed, no lock was applied. Fixed inconsistent behaviour: Previously, when changing the channel of a single shot manually, the channel was locked.Fixed crash when table view is open and another show is opened. ![]()
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